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Grand Fantasia looks and feels like many other generic fantasy MMORPGs, though the game does offer more content than most. It also has a few unique aspects worth mentioning. Unlike most games there are no finite amount of 'skill points' in Grand Fantasia. Instead, every class has access to every one of their skills so long as they meet the pre-requisites for that skill. Plays can learn their skills by simply purchasing them from a skill trainer in town. Personally, I'm not a huge fan of this system, as it sort of makes every mage practically the same as every other mage and every warrior the same as every other warrior, since they have the same set of skills. I find it silly that every warrior has access to every caster skill. To be fair, though, each class branches off into two more job advancements at level 30 – so there's at least SOME skill variety.

